![]() ![]() This formula (which CAH borrowed somewhat from the earlier, sanitised party game Apples to Apples) has proven to be wildly successful, with a staggering amount of expansions available for the game - from packs mining 2000s nostalgia to cards packed with references to the theatre - and dozens upon dozens of imitators, such as Crabs Adjust Humidity, that take the risque concept of the original even further. After each of the players has handed in their cards, they are shuffled and read out, before the person who drew the black card (the ‘Card Czar’) chooses the best response. One player is then selected to draw a ‘black’ card that will either show a question that the other players must answer, such as “What’s fun until it gets weird?”, or a sentence with one or more blank spaces that the other players must fill. Players are each dealt a hand of ‘white’ cards printed with various ‘hilarious’ nouns ranging from the seemingly harmless - like “gladiatorial combat” and “Skeletor” - to the undeniably problematic, such as “beating your wives” and “altar boys”. After all, that is what Cards Against Humanity is all about it’s a game where players challenge each other to say the most controversial things in the name of ‘humour’. ![]() ![]() If I had, then maybe my giggles would have trailed off in an appropriately awkward fashion and my face would have flared red - as it often does when I worry that I may have said something hurtful. It felt liberating - especially with the addition of alcohol (which was the fashion at the time) - and at no point did I stop and wonder what, exactly, I was laughing at. I was in my third year of university when I first played Cards Against Humanity and, honestly, I laughed my arse off the entire time. ![]()
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